|
Boomer's Log - 2010-07-05
|
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
|
|
|
|
Boomer's Log - 2010-05-29
|
Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
|
|
|
|
Boomer's Log - 2010-01-19
|
Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..
After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.
Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.
Emperor Protects.
|
|
|
|
News Update - 090927
|
Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update, Emperor Protects.
 (Click Image for Larger Version)
 (Click Image for Larger Version)

|
|
|
|
News Update - 080529
|
Yes, yes we're still alive..
It's been like 2 months since we posted anything, but work has been done in the dark but it has been slow work, really slow, considering we have only one texture artist on the team right now and loads of models that are just waiting for a paint job, that's why I'd like to see any people interested in helping out email or pm me (you can find my email on moddb or on our forums)
Anyways, I did mention that work has been going on in the dark didn't I?
Well what's been done is we've gotten the Basilisk ingame albeit without any of it's fancy animations we've made (two guardsmen crewing it, doing crew stuff), ran into a snag when we tried to export it so we had to remove the crew for now until we can purge the filth that is keeping us from doing the Emperor proud.
We also decided to throw in a screenshot of the new improved normal map on the chimera treads.
Also we should have some space marine related news along with some more shots of the basilisk coming up in a couple of days..
So until then, enjoy these screenshots, Emperor Protects.


|
|
|
|
News Update - 080317
|
Well Well, If it isn't me again.. and this time around im not checking in to make any threats of impending doom, no no, not this time, im here to enlighten your heretical souls! Open your eyes to the Emperor and embrace his glory for it is truly a brilliant thing!
Behold!
The most trustworthy weapon of war the Imperium has in it's arsenal, the Chimera troop transport.
Stay tuned for more to come.. sooner or later..




Keep in mind that the normal maps on the treads have been fixed since the making of those screenshots, and any screenshots featuring the Chimera in the future will have the new tread normals.
Emperor Protects.
|
|
|
|
News Update - 080125
|
Alright, christmas and all the running about is over, yet progress is dwindling for the moment, but we do have one item to show you all, one of the Imperiums vast multitude of different warfactories, the Manufactorum.



|
|
|
|