News Update - 101107
First off I'd like to apologise for not posting any news since the release.
Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums.
I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.

When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team,
feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building
modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy
to do since I can just use the Guardsmen and chaosify them,
add a little blood here sprinkle some unholy icons there.

Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!

Emperor Protects.
November 7, 2010 by Boomerang Python

News Update - 100709
And here it is! D-day, day of days, prepare for war (hopefully).
Only War 2 should now be online and ready for downloading, click the image below to download.

The mod weighs in at 56.9 MB's in a winrar zip file.
You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)

To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2,
then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).

To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list,
now select the mod and then press the 'Launch Game' button at the bottom.


The alpha 0.1 features:

1 1v1 Map (A bridge too short)
1 Faction (Imperial Guard)
4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks)
4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum)
NO AI (So grab a buddy if you want to try it out)

Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.

Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy.
So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report

Good luck out there,
Emperor Protects.


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(Click to Download)


July 9, 2010 by Boomerang Python

Boomer's Log - 2010-07-05
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it,
so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.

However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to
post everything you encounter in the bug reports section of the forum: Bug Report

I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.

Emperor Protects.
July 5, 2010 by Boomerang Python

Boomer's Log - 2010-05-29
Hey folks

Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!

Emperor Protects.
May 29, 2010 by Boomerang Python

Boomer's Log - 2010-04-18
The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..

What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.

I'll keep you updated once I'm ready enough for a first super beta release.

Emperor Protects.
April 18, 2010 by Boomerang Python

Boomer's Log - 2010-02-24
I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..

I've sort of balanced out the units and buildings now, however, these will require some testing obviously..

After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.

Emperor Protects.
February 24, 2010 by Boomerang Python

Boomer's Log - 2010-01-19
Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..

After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.

Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.

Emperor Protects.
January 19, 2010 by Boomerang Python

News Update - 080317
Well Well, If it isn't me again.. and this time around im not checking in to make any threats of impending doom, no no,
not this time, im here to enlighten your heretical souls! Open your eyes to the Emperor and embrace his glory for it is truly a brilliant thing!

Behold!

The most trustworthy weapon of war the Imperium has in it's arsenal, the Chimera troop transport.

Stay tuned for more to come.. sooner or later..

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Keep in mind that the normal maps on the treads have been fixed since the making of those screenshots, and any
screenshots featuring the Chimera in the future will have the new tread normals.


Emperor Protects.
March 17, 2008 by Boomerang Python

News Update - 071224
Merry Christmas everybody!

We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.

Imperial Guardsmen:
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Necron Warrior:
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December 24, 2007 by Torn

News Update - 071012
Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!

However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately,
we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.

Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.

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Until next time, Emperor Protects.
October 12, 2007 by Boomerang Python

 
 
 

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