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News Update - 100709
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And here it is! D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.
The mod weighs in at 56.9 MB's in a winrar zip file. You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)
To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2, then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).
To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list, now select the mod and then press the 'Launch Game' button at the bottom.
The alpha 0.1 features:
1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum) NO AI (So grab a buddy if you want to try it out)
Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.
Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report
Good luck out there, Emperor Protects.
 (Click to Download)
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Boomer's Log - 2010-07-05
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Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
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Boomer's Log - 2010-05-29
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Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
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Boomer's Log - 2010-04-18
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The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..
What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.
I'll keep you updated once I'm ready enough for a first super beta release.
Emperor Protects.
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Boomer's Log - 2010-02-24
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I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..
I've sort of balanced out the units and buildings now, however, these will require some testing obviously..
After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.
Emperor Protects.
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News Update - 071012
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Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!
However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately, we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.
Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.


Until next time, Emperor Protects.
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News Update - 070327
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: Thought begets Heresy; Heresy begets Retribution.
The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.
 The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.
 The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.
 The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.
 The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.
 Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.
 The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.
Be vigilant in the coming green tide commanders.
UPDATE END. ------------------------------------------------------------------
(These guys will be in Only War and Only War 2, they look fucking stunning, and they're not too heavy on pollies, so they work fine in generals and will in cnc3, albeit in an improved form. They're gonna be in ow2, so you'd better get used to the idea!)
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