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News Update - 100709
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And here it is! D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.
The mod weighs in at 56.9 MB's in a winrar zip file. You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)
To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2, then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).
To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list, now select the mod and then press the 'Launch Game' button at the bottom.
The alpha 0.1 features:
1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum) NO AI (So grab a buddy if you want to try it out)
Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.
Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report
Good luck out there, Emperor Protects.
 (Click to Download)
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Boomer's Log - 2010-07-05
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Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
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Boomer's Log - 2010-04-18
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The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..
What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.
I'll keep you updated once I'm ready enough for a first super beta release.
Emperor Protects.
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Boomer's Log - 2010-02-24
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I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..
I've sort of balanced out the units and buildings now, however, these will require some testing obviously..
After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.
Emperor Protects.
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News Update - 080823
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Yep, it's that time of the month now, news update time.
I've done loads of skinning, so we've got a bunch of things to show you this month, the months to come might be less visually beautiful in the new model department but we'll see what we can manage, we will likely be showing some more civilian props that will be in the map Cal is making right now.
At the moment I'm at hard work making new animations for the Basilisk since the original ones were completely psycho. (you have to agree that's a pretty damn good reason) And they should be done in a couple of days.
That makes the Imperial Guard basically done, in the model/texture department anyway but they still need hulks and craploads of 2D stuff sorted like a command bar and cameos.
Still can't tell you a certain date we'll be releasing our first uber-alpha version, but we're still getting there, slowly but surely. 
For now, enjoy these screenshots of the ingame Departmento Munitorum, Hellhound and Grenade Launcher guardsman.
Until next time, Emperor Protects.








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News Update - 070723
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7 months later, passing the release of CnC3, and soon passing the release of the CnC3 Mod SDK.
Soon, work will recommence on Only War 2, but until the SDK is released we will lay dormant in our pits, vigilant, awaiting the moment the battle flames up anew.
Soon Guardsmen! The time will come to prove your worth to the Emperor and the Enemy!
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News Update - 070723
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: In war victory is one part planning and nine parts faith.
Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines, these facilities must be destroyed so that we can regain the edge against the foul xenos scum.
 This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.
 Here are two variants of the crude warmachines the orks have started using in the field.
If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.
Emperor Protects.
UPDATE END. ------------------------------------------------------------------
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