Boomer's Log - 2010-04-18
The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..

What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.

I'll keep you updated once I'm ready enough for a first super beta release.

Emperor Protects.
April 18, 2010 by Boomerang Python

News Update - 081223
People of the Internet! Hear ye! Hear ye!

Have no fear! We've managed to fight off the mighty hordes of video-game insanities that has
been crashing into the walls of our fair fortress of spare time and modding hours!

The last 4 months have been mad on the amazing game release side.. or at least it has been for me as the mad gamer i am
(and probably most modders with me) so work has been basically standing still but I've started work on a Shrine (name not yet decided)
for the Imperial Guard which will act as their basic source of income.

Also Only War 2 is now basically a One man show starring me (come to think about it, that's really how it's been all along..)
not counting the coding that was done a couple months ago by Torn.

Still, there's something for you to see and drool over until the shrine is done and I get on to the 2d bits (commandbars and such)
that need doing, the first pictures are some images we never uploaded of the now properly working
firing effect for the Hellhound, second is the.. well.. pretty self explanatory some more civ props I did a
couple months ago, and lastly there's the Marauder Bomber which we will be using as a Special Power and civilian prop
(and eventually most likely as a controllable air unit).

Until next time, whenever that may be,
Emperor Protects.

Oh, and a Merry Christmas and a Happy New Year to you all!


Posted Image

Posted Image

Posted Image

Posted Image


December 23, 2008 by Boomerang Python

News Update - 080823
Yep, it's that time of the month now, news update time.

I've done loads of skinning, so we've got a bunch of things to show you this month,
the months to come might be less visually beautiful in the new model department but
we'll see what we can manage, we will likely be showing some more civilian props that will be
in the map Cal is making right now.

At the moment I'm at hard work making new animations for the Basilisk since the
original ones were completely psycho. (you have to agree that's a pretty damn good reason)
And they should be done in a couple of days.

That makes the Imperial Guard basically done, in the model/texture department anyway
but they still need hulks and craploads of 2D stuff sorted like a command bar and cameos.

Still can't tell you a certain date we'll be releasing our first uber-alpha version, but we're still
getting there, slowly but surely. :p

For now, enjoy these screenshots of the ingame Departmento Munitorum, Hellhound and
Grenade Launcher guardsman.

Until next time,
Emperor Protects.


Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


August 23, 2008 by Boomerang Python

News Update - 080709
Alright so it's been a "couple" of days and well the space marine i wanted to show you still isn't
ingame nor has the basilisk crew been fixed yet this is mainly due to an unfortunate turn of events
leading to the purchase of Super Smash Bros. Brawl (best game ever btw.)

Needless to say work has been somewhat stalled because of it.. it should pick up some speed
in a few weeks tho.. (hopefully.. i repeat.. awesome game ^_^)
So yeah we didn't manage to put it ingame yet but that doesn't mean we can't show a render to you.

Also i mentioned I'd post some more Basilisk pictures and for what its worth here they are
(again without animated bits mind you). And as a bonus I decided to slap in a render of some
of our Civil models aswell.

Shouldn't be too long before the next update.. but until next time, enjoy these screens and..
Emperor Protects.


Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


July 9, 2008 by Boomerang Python

News Update - 070723
7 months later, passing the release of CnC3, and soon passing the release of the CnC3 Mod SDK.

Soon, work will recommence on Only War 2, but until the SDK is released we will lay dormant in our pits, vigilant, awaiting the moment the battle flames up anew.

Soon Guardsmen! The time will come to prove your worth to the Emperor and the Enemy!
July 23, 2007 by Boomerang Python

News Update - 070723
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: In war victory is one part planning and nine parts faith.

Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines,
these facilities must be destroyed so that we can regain the edge against the foul xenos scum.

Posted Image
This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.

Posted Image
Here are two variants of the crude warmachines the orks have started using in the field.

If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.


Emperor Protects.

UPDATE END.
------------------------------------------------------------------
July 23, 2007 by Boomerang Python

News Update - 070203
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: Tolerance is a sign of weakness.

Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.

Posted Image
The Ork Warbike, fast and surprisingly well armed for its size.

Posted Image
The Ork Killa Kan, a well armoured walking killing machine.

Posted Image
The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.

Posted Image
The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.

Posted Image
The Hellhound, a vehicle feared by infantry for its deadly flamethrower.

UPDATE END.
------------------------------------------------------------------
February 3, 2007 by Calamity_Jones

News Update - 070109
We (the mod team) have come to a conclusion, that Empire at War isnt that suitable for a 40k mod, well some parts aren't, the bit with the land and space combat in one package would have been great to have in a 40k mod but we feel like everything else that's needed for us to make a great mod is missing, therefore we've decided to shift over to Command and Conquer 3: The Tiberium Wars, which is using the same engine as Only War 1 does, but has been upgraded many several times, this move will also probably be good for the coding side of the mod as we're used to the kind of set-up of files and code that the engine uses.

We will still have space and land battles, they may just not be like they are in empire at war.
In other news, we've decided to make the Ork faction for OW1 a playable faction, so keep your eyes open for updates soon.
January 9, 2007 by Boomerang Python

News Update - 070102
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: The graves of the warriors who have given their lives for the Emperor now outnumber the stars themselves.

The planetary comm. station has been experiencing technical difficulties yet again. The servitors that carried out the poor quality repairs have been re-formatted and those that programmed them have been executed.

There has been little activity on the planet surface of late. The servants of The Emperor grow idle. News of Greenskin activity in a nearby system has however garnered the interest of the team. Expect reports on the Greenskin activities, progress here shall be halted until further notice.

Until next time, Emperor Protects.

UPDATE END.
------------------------------------------------------------------
January 2, 2007 by Calamity_Jones

News Update - 060902
Day of Days
Today, we release the Final version of Only War.

In approximately 1 hour it will be uploaded and downloadable from the downloads section on the site.

Or by clicking the picture at the bottom of this news post.

Since this version is so different from the first release and so many things have been fixed and changed
and added it's hard to make an exact list of changes but here's a rough changelog:

+ Fully functioning AI
+ New maps
+ New sound effects
+ New special effects
+ Several new units
+ Working music
+ Vehicle hulks
+ Damaged buildings

And lots more.


If you find any strange bugs, please post them in our bug section on the forums: http://forums.revora...p?showforum=520

If there's need for a patch we will fix the bugs and release the patch as soon as we can.

Posted Image



Now go make the Emperor proud on the battlefield, commander.
November 21, 2006 by Boomerang Python

 
 
 

Affiliates