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Boomer's Log - 2010-04-18
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The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..
What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.
I'll keep you updated once I'm ready enough for a first super beta release.
Emperor Protects.
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News Update - 090927
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Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update, Emperor Protects.
 (Click Image for Larger Version)
 (Click Image for Larger Version)

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News Update - 080317
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Well Well, If it isn't me again.. and this time around im not checking in to make any threats of impending doom, no no, not this time, im here to enlighten your heretical souls! Open your eyes to the Emperor and embrace his glory for it is truly a brilliant thing!
Behold!
The most trustworthy weapon of war the Imperium has in it's arsenal, the Chimera troop transport.
Stay tuned for more to come.. sooner or later..




Keep in mind that the normal maps on the treads have been fixed since the making of those screenshots, and any screenshots featuring the Chimera in the future will have the new tread normals.
Emperor Protects.
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News Update - 080125
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Alright, christmas and all the running about is over, yet progress is dwindling for the moment, but we do have one item to show you all, one of the Imperiums vast multitude of different warfactories, the Manufactorum.



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News Update - 071224
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Merry Christmas everybody!
We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.
Imperial Guardsmen:



Necron Warrior:



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December 24, 2007 by Torn |
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News Update - 070829
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We have the Rhino ingame, looking very nice indeed.

Don't forget to visit our forums (the dev logs section is a good place to look) and also the CNC3.net forums to get more updates on our progress.
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News Update - 070824
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And the Mod SDK (Modding tools) is out! Now is the time for battle! Now is the time for tearing t'ings up!
We will keep you posted on progress as we make insane stuff happen!
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