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News Update - 100709
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And here it is! D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.
The mod weighs in at 56.9 MB's in a winrar zip file. You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)
To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2, then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).
To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list, now select the mod and then press the 'Launch Game' button at the bottom.
The alpha 0.1 features:
1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum) NO AI (So grab a buddy if you want to try it out)
Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.
Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report
Good luck out there, Emperor Protects.
 (Click to Download)
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Boomer's Log - 2010-07-05
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Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
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Boomer's Log - 2010-05-29
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Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
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Boomer's Log - 2010-04-18
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The map now works and is ingame and all that, but i keep getting this crash to desktop bug every once in a while for no apparent reason, and sometimes it doesn't crash at all..
What's left to do is basically just some tweaking with some menu buttons that have been pissing me off lately.. and possibly make some simple cameos for the buildings too.
I'll keep you updated once I'm ready enough for a first super beta release.
Emperor Protects.
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Boomer's Log - 2010-02-24
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I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..
I've sort of balanced out the units and buildings now, however, these will require some testing obviously..
After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.
Emperor Protects.
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Boomer's Log - 2010-01-19
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Most graphical things are now sorted and ingame, so I've now moved on to the menus and commandbars and what not, which means lots and lots of tinkering..
After I've sorted this bothersome little task the only things left to do is change all the prices,
build times and locomotor speeds and such simple balancing things, and make one or two simple tiberium free maps.
Things are looking up, expect some sort of news post pretty soon with some screens of the beta Guard toolbar and more.
Emperor Protects.
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News Update - 080529
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Yes, yes we're still alive..
It's been like 2 months since we posted anything, but work has been done in the dark but it has been slow work, really slow, considering we have only one texture artist on the team right now and loads of models that are just waiting for a paint job, that's why I'd like to see any people interested in helping out email or pm me (you can find my email on moddb or on our forums)
Anyways, I did mention that work has been going on in the dark didn't I?
Well what's been done is we've gotten the Basilisk ingame albeit without any of it's fancy animations we've made (two guardsmen crewing it, doing crew stuff), ran into a snag when we tried to export it so we had to remove the crew for now until we can purge the filth that is keeping us from doing the Emperor proud.
We also decided to throw in a screenshot of the new improved normal map on the chimera treads.
Also we should have some space marine related news along with some more shots of the basilisk coming up in a couple of days..
So until then, enjoy these screenshots, Emperor Protects.


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News Update - 080125
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Alright, christmas and all the running about is over, yet progress is dwindling for the moment, but we do have one item to show you all, one of the Imperiums vast multitude of different warfactories, the Manufactorum.



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Torn's Log
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Wraith ingame with normal maps:




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September 2, 2007 by Torn |
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