News Update - 100709
And here it is! D-day, day of days, prepare for war (hopefully).
Only War 2 should now be online and ready for downloading, click the image below to download.

The mod weighs in at 56.9 MB's in a winrar zip file.
You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)

To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2,
then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).

To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list,
now select the mod and then press the 'Launch Game' button at the bottom.


The alpha 0.1 features:

1 1v1 Map (A bridge too short)
1 Faction (Imperial Guard)
4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks)
4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum)
NO AI (So grab a buddy if you want to try it out)

Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.

Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy.
So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report

Good luck out there,
Emperor Protects.


Posted Image
(Click to Download)


July 9, 2010 by Boomerang Python

Boomer's Log - 2010-07-05
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it,
so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.

However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to
post everything you encounter in the bug reports section of the forum: Bug Report

I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.

Emperor Protects.
July 5, 2010 by Boomerang Python

Boomer's Log - 2010-05-29
Hey folks

Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!

Emperor Protects.
May 29, 2010 by Boomerang Python

News Update - 081223
People of the Internet! Hear ye! Hear ye!

Have no fear! We've managed to fight off the mighty hordes of video-game insanities that has
been crashing into the walls of our fair fortress of spare time and modding hours!

The last 4 months have been mad on the amazing game release side.. or at least it has been for me as the mad gamer i am
(and probably most modders with me) so work has been basically standing still but I've started work on a Shrine (name not yet decided)
for the Imperial Guard which will act as their basic source of income.

Also Only War 2 is now basically a One man show starring me (come to think about it, that's really how it's been all along..)
not counting the coding that was done a couple months ago by Torn.

Still, there's something for you to see and drool over until the shrine is done and I get on to the 2d bits (commandbars and such)
that need doing, the first pictures are some images we never uploaded of the now properly working
firing effect for the Hellhound, second is the.. well.. pretty self explanatory some more civ props I did a
couple months ago, and lastly there's the Marauder Bomber which we will be using as a Special Power and civilian prop
(and eventually most likely as a controllable air unit).

Until next time, whenever that may be,
Emperor Protects.

Oh, and a Merry Christmas and a Happy New Year to you all!


Posted Image

Posted Image

Posted Image

Posted Image


December 23, 2008 by Boomerang Python

News Update - 071012
Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!

However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately,
we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.

Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.

Posted Image


Posted Image



Until next time, Emperor Protects.
October 12, 2007 by Boomerang Python

News Update - 070327
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.

UPDATE END.
------------------------------------------------------------------

(These guys will be in Only War and Only War 2, they look fucking stunning, and they're not too heavy on pollies, so they work fine in generals and will in cnc3, albeit in an improved form. They're gonna be in ow2, so you'd better get used to the idea!)
March 27, 2007 by Calamity_Jones

News Update - 070203
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: Tolerance is a sign of weakness.

Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.

Posted Image
The Ork Warbike, fast and surprisingly well armed for its size.

Posted Image
The Ork Killa Kan, a well armoured walking killing machine.

Posted Image
The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.

Posted Image
The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.

Posted Image
The Hellhound, a vehicle feared by infantry for its deadly flamethrower.

UPDATE END.
------------------------------------------------------------------
February 3, 2007 by Calamity_Jones

News Update - 070109
We (the mod team) have come to a conclusion, that Empire at War isnt that suitable for a 40k mod, well some parts aren't, the bit with the land and space combat in one package would have been great to have in a 40k mod but we feel like everything else that's needed for us to make a great mod is missing, therefore we've decided to shift over to Command and Conquer 3: The Tiberium Wars, which is using the same engine as Only War 1 does, but has been upgraded many several times, this move will also probably be good for the coding side of the mod as we're used to the kind of set-up of files and code that the engine uses.

We will still have space and land battles, they may just not be like they are in empire at war.
In other news, we've decided to make the Ork faction for OW1 a playable faction, so keep your eyes open for updates soon.
January 9, 2007 by Boomerang Python

News Update - 070102
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: The graves of the warriors who have given their lives for the Emperor now outnumber the stars themselves.

The planetary comm. station has been experiencing technical difficulties yet again. The servitors that carried out the poor quality repairs have been re-formatted and those that programmed them have been executed.

There has been little activity on the planet surface of late. The servants of The Emperor grow idle. News of Greenskin activity in a nearby system has however garnered the interest of the team. Expect reports on the Greenskin activities.

Behold: The Greenskin "Grot Bomb"

Posted Image

Until next time, Emperor Protects.

UPDATE END.
------------------------------------------------------------------
January 2, 2007 by Calamity_Jones

News Update - 070102
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: The graves of the warriors who have given their lives for the Emperor now outnumber the stars themselves.

The planetary comm. station has been experiencing technical difficulties yet again. The servitors that carried out the poor quality repairs have been re-formatted and those that programmed them have been executed.

There has been little activity on the planet surface of late. The servants of The Emperor grow idle. News of Greenskin activity in a nearby system has however garnered the interest of the team. Expect reports on the Greenskin activities, progress here shall be halted until further notice.

Until next time, Emperor Protects.

UPDATE END.
------------------------------------------------------------------
January 2, 2007 by Calamity_Jones

 
 
 

Affiliates