News Update - 100709
And here it is! D-day, day of days, prepare for war (hopefully).
Only War 2 should now be online and ready for downloading, click the image below to download.

The mod weighs in at 56.9 MB's in a winrar zip file.
You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)

To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2,
then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).

To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list,
now select the mod and then press the 'Launch Game' button at the bottom.


The alpha 0.1 features:

1 1v1 Map (A bridge too short)
1 Faction (Imperial Guard)
4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks)
4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum)
NO AI (So grab a buddy if you want to try it out)

Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.

Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy.
So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report

Good luck out there,
Emperor Protects.


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(Click to Download)


July 9, 2010 by Boomerang Python

News Update - 081223
People of the Internet! Hear ye! Hear ye!

Have no fear! We've managed to fight off the mighty hordes of video-game insanities that has
been crashing into the walls of our fair fortress of spare time and modding hours!

The last 4 months have been mad on the amazing game release side.. or at least it has been for me as the mad gamer i am
(and probably most modders with me) so work has been basically standing still but I've started work on a Shrine (name not yet decided)
for the Imperial Guard which will act as their basic source of income.

Also Only War 2 is now basically a One man show starring me (come to think about it, that's really how it's been all along..)
not counting the coding that was done a couple months ago by Torn.

Still, there's something for you to see and drool over until the shrine is done and I get on to the 2d bits (commandbars and such)
that need doing, the first pictures are some images we never uploaded of the now properly working
firing effect for the Hellhound, second is the.. well.. pretty self explanatory some more civ props I did a
couple months ago, and lastly there's the Marauder Bomber which we will be using as a Special Power and civilian prop
(and eventually most likely as a controllable air unit).

Until next time, whenever that may be,
Emperor Protects.

Oh, and a Merry Christmas and a Happy New Year to you all!


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December 23, 2008 by Boomerang Python

News Update - 080125
Alright, christmas and all the running about is over, yet progress is dwindling for the moment, but we do have one item to show you all, one of the Imperiums vast multitude of different warfactories, the Manufactorum.

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January 25, 2008 by Torn

News Update - 071224
Merry Christmas everybody!

We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.

Imperial Guardsmen:
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Necron Warrior:
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December 24, 2007 by Torn

News Update - 070902
The Necron Wraith is now ingame, with fully functioning normal maps.


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September 2, 2007 by Torn

Torn's Log
Wraith ingame with normal maps:

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September 2, 2007 by Torn

News Update - 070723
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: In war victory is one part planning and nine parts faith.

Latest reports from our heroic agents beyond the frontlines tells us that the Greenskins have started bringing out armoured vehicles to the frontlines,
these facilities must be destroyed so that we can regain the edge against the foul xenos scum.

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This is the mentioned facility that has been rolling out heavy armour the last couple of weeks.

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Here are two variants of the crude warmachines the orks have started using in the field.

If you encounter any of these two targets, you must engage and destroy them or face the consequenses of heresy.


Emperor Protects.

UPDATE END.
------------------------------------------------------------------
July 23, 2007 by Boomerang Python

News Update - 070109
We (the mod team) have come to a conclusion, that Empire at War isnt that suitable for a 40k mod, well some parts aren't, the bit with the land and space combat in one package would have been great to have in a 40k mod but we feel like everything else that's needed for us to make a great mod is missing, therefore we've decided to shift over to Command and Conquer 3: The Tiberium Wars, which is using the same engine as Only War 1 does, but has been upgraded many several times, this move will also probably be good for the coding side of the mod as we're used to the kind of set-up of files and code that the engine uses.

We will still have space and land battles, they may just not be like they are in empire at war.
In other news, we've decided to make the Ork faction for OW1 a playable faction, so keep your eyes open for updates soon.
January 9, 2007 by Boomerang Python

News Update - 070102
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

UPDATE RECEIVED - VISUALS ONLINE.
------------------------------------------------------------------
Thought for the Day: The graves of the warriors who have given their lives for the Emperor now outnumber the stars themselves.

The planetary comm. station has been experiencing technical difficulties yet again. The servitors that carried out the poor quality repairs have been re-formatted and those that programmed them have been executed.

There has been little activity on the planet surface of late. The servants of The Emperor grow idle. News of Greenskin activity in a nearby system has however garnered the interest of the team. Expect reports on the Greenskin activities.

Behold: The Greenskin "Grot Bomb"

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Until next time, Emperor Protects.

UPDATE END.
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January 2, 2007 by Calamity_Jones

Calamity Jones' Log
LOG: 08.07.2006

Not much to say on Only War 2, however, much is underway in Only War 1...

Since most of Only War 1 is now finished, I'm now working on the AI... It's coming along quite nicely too, the entire Cadian AI is finished and a good healthy portion of the Tau one is done.

Aside from AI-ing, I'm doing a few tweaks to the code here and there, suffice to say... Only War will be excellently balanced.. I've been balancing it for months :p
July 8, 2006 by Calamity_Jones

 
 
 

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