News Update - 101107
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First off I'd like to apologise for not posting any news since the release. Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums. I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.
When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team, feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy to do since I can just use the Guardsmen and chaosify them, add a little blood here sprinkle some unholy icons there.
Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!
Emperor Protects.
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Boomer's Log - 2010-07-05
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Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it, so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.
However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug reports section of the forum: Bug Report
I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.
Emperor Protects.
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Boomer's Log - 2010-02-24
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I'm currently working on a simple map for the mod without any tiberium in it, but It might be a bit on the tiny side..
I've sort of balanced out the units and buildings now, however, these will require some testing obviously..
After I've finished this map I'll probably sort out a few cameos and I think that's about it before I can release a first beta version to the public.
Emperor Protects.
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News Update - 090927
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Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update, Emperor Protects.
 (Click Image for Larger Version)
 (Click Image for Larger Version)

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News Update - 080823
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Yep, it's that time of the month now, news update time.
I've done loads of skinning, so we've got a bunch of things to show you this month, the months to come might be less visually beautiful in the new model department but we'll see what we can manage, we will likely be showing some more civilian props that will be in the map Cal is making right now.
At the moment I'm at hard work making new animations for the Basilisk since the original ones were completely psycho. (you have to agree that's a pretty damn good reason) And they should be done in a couple of days.
That makes the Imperial Guard basically done, in the model/texture department anyway but they still need hulks and craploads of 2D stuff sorted like a command bar and cameos.
Still can't tell you a certain date we'll be releasing our first uber-alpha version, but we're still getting there, slowly but surely. 
For now, enjoy these screenshots of the ingame Departmento Munitorum, Hellhound and Grenade Launcher guardsman.
Until next time, Emperor Protects.








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News Update - 080317
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Well Well, If it isn't me again.. and this time around im not checking in to make any threats of impending doom, no no, not this time, im here to enlighten your heretical souls! Open your eyes to the Emperor and embrace his glory for it is truly a brilliant thing!
Behold!
The most trustworthy weapon of war the Imperium has in it's arsenal, the Chimera troop transport.
Stay tuned for more to come.. sooner or later..




Keep in mind that the normal maps on the treads have been fixed since the making of those screenshots, and any screenshots featuring the Chimera in the future will have the new tread normals.
Emperor Protects.
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News Update - 071224
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Merry Christmas everybody!
We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.
Imperial Guardsmen:



Necron Warrior:



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December 24, 2007 by Torn |
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News Update - 070829
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We have the Rhino ingame, looking very nice indeed.

Don't forget to visit our forums (the dev logs section is a good place to look) and also the CNC3.net forums to get more updates on our progress.
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