News Update - 101107
First off I'd like to apologise for not posting any news since the release.
Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums.
I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.

When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team,
feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building
modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy
to do since I can just use the Guardsmen and chaosify them,
add a little blood here sprinkle some unholy icons there.

Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!

Emperor Protects.
November 7, 2010 by Boomerang Python

Boomer's Log - 2010-07-05
Right, I've decided I'm gonna release the first Alpha of the mod as is, not gonna tamper any more with it,
so within the next few days there will be a Only War 2 Alpha 0.1 uploaded to the site and made available to the public.

However, keep in mind that it will be reaaaaaaaally buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to
post everything you encounter in the bug reports section of the forum: Bug Report

I'll post another one of these devlogs when I've uploaded the bugfest to the ftp.

Emperor Protects.
July 5, 2010 by Boomerang Python

News Update - 071224
Merry Christmas everybody!

We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.

Imperial Guardsmen:
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Necron Warrior:
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December 24, 2007 by Torn

News Update - 071012
Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!

However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately,
we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.

Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.

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Until next time, Emperor Protects.
October 12, 2007 by Boomerang Python

News Update - 070327
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Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

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The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

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The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

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The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

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The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

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Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

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The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.

UPDATE END.
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(These guys will be in Only War and Only War 2, they look fucking stunning, and they're not too heavy on pollies, so they work fine in generals and will in cnc3, albeit in an improved form. They're gonna be in ow2, so you'd better get used to the idea!)
March 27, 2007 by Calamity_Jones

News Update - 070203
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Thought for the Day: Tolerance is a sign of weakness.

Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.

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The Ork Warbike, fast and surprisingly well armed for its size.

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The Ork Killa Kan, a well armoured walking killing machine.

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The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.

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The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.

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The Hellhound, a vehicle feared by infantry for its deadly flamethrower.

UPDATE END.
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February 3, 2007 by Calamity_Jones

News Update - 070109
We (the mod team) have come to a conclusion, that Empire at War isnt that suitable for a 40k mod, well some parts aren't, the bit with the land and space combat in one package would have been great to have in a 40k mod but we feel like everything else that's needed for us to make a great mod is missing, therefore we've decided to shift over to Command and Conquer 3: The Tiberium Wars, which is using the same engine as Only War 1 does, but has been upgraded many several times, this move will also probably be good for the coding side of the mod as we're used to the kind of set-up of files and code that the engine uses.

We will still have space and land battles, they may just not be like they are in empire at war.
In other news, we've decided to make the Ork faction for OW1 a playable faction, so keep your eyes open for updates soon.
January 9, 2007 by Boomerang Python

News Update - 070102
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Thought for the Day: The graves of the warriors who have given their lives for the Emperor now outnumber the stars themselves.

The planetary comm. station has been experiencing technical difficulties yet again. The servitors that carried out the poor quality repairs have been re-formatted and those that programmed them have been executed.

There has been little activity on the planet surface of late. The servants of The Emperor grow idle. News of Greenskin activity in a nearby system has however garnered the interest of the team. Expect reports on the Greenskin activities, progress here shall be halted until further notice.

Until next time, Emperor Protects.

UPDATE END.
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January 2, 2007 by Calamity_Jones

News Update - 060902
Day of Days
Today, we release the Final version of Only War.

In approximately 1 hour it will be uploaded and downloadable from the downloads section on the site.

Or by clicking the picture at the bottom of this news post.

Since this version is so different from the first release and so many things have been fixed and changed
and added it's hard to make an exact list of changes but here's a rough changelog:

+ Fully functioning AI
+ New maps
+ New sound effects
+ New special effects
+ Several new units
+ Working music
+ Vehicle hulks
+ Damaged buildings

And lots more.


If you find any strange bugs, please post them in our bug section on the forums: http://forums.revora...p?showforum=520

If there's need for a patch we will fix the bugs and release the patch as soon as we can.

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Now go make the Emperor proud on the battlefield, commander.
November 21, 2006 by Boomerang Python

News Update - 061110
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Thought for the Day: Inspiration grows from the barrel of a gun.



Lately, our planetary comm-station went down and we havent been able to reach the fleet in orbit for a long time (this due to a xeno incursion),
but the techpriests and enginseers have been working hard to get a forward comm-station up and they're finally done. This is the first word
we've been able to get off-planet for a long time, so we'll instead of making one big update, post two less big updates.

The first part of this report is about the reinforcements the Adeptus Astartes has been getting from the Fortress Monastaries on Ultramar
these last couple of days. The Terminators, fierce warriors in the best infantry armour the imperium has to muster and the deadliest
weapons any infantryman could ever dream of carrying.

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The second part of this report is about some necron recon picts that were taken earlier this month by the scouts we sent out,
apparantly this planet has a large concentration of tomb sites, they've all been starting to come to life the last 3 weeks.
According to High Command, these little robotic things are little threat to even one single guardsman,
but thats the problem, they dont come one and one, they operate in swarms.

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The third part of this report is about some more recon picts that were taken near the recently activated tombs,
this however is more disturbing than the reported scarab picts, because this.. is one of the heavier
necrons that could take out tanks, if we loose our tanks, we dont stand much chance against the looming threat of the necrons.

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The fourth and last part of this report is something the navy wanted to put in as a note, they spotted greenskins while on one of their patrol runs in the system, they think they've got a base somewhere in this system.

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Until next time, Emperor Protects.

UPDATE END.
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November 11, 2006 by Boomerang Python

 
 
 

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